![]() Shortly after completing this, Hans falls ill, forcing Kate to seek treatment from him at a nearby monastery perched on a clifftop. ![]() In the fictional Russian town of Romansburg, Kate provides assistance for eccentric inventor Hans Voralberg, who seeks to find living prehistoric mammoths, and his automaton train engineer Oscar, by prepping his specially crafted clockwork train with coal. The firm instructs the detective to locate and find Walker since heading out to oversee a business takeover of an automaton toy factory, who has since abandoned her job, hoping to appease her family in bringing her back home. The game begins following the events of Syberia with the law firm that American lawyer Kate Walker worked for in New York, calling in a private detective. As a pure graphical adventure game, Syberia follows the guidelines first introduced by LucasArts: it is impossible to die or to get stuck at any moment in the game, which allows the user to become fully immersed in Syberia's universe without the fear of making a mistake or the constant need to save the game. ![]() Like its predecessor, Syberia II is a third-person, mouse-driven adventure game in which the player must solve various puzzles and follow certain procedures in order for the linear storyline to proceed. The game was received favorably by critics. Syberia II achieved global sales of 600,000 units by early 2006. The game includes a recap of the first chapter, so it does not require the player to have experienced the first game. Stylistically identical to the first Syberia, Syberia II improves upon the first game by introducing more realistic character animation. As a continuation to Syberia, it is a third-person puzzle-solving game. Syberia II is a graphic adventure developed and published by MC2-Microïds.
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